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Any totally accurate battle simulator update
Any totally accurate battle simulator update






  1. #ANY TOTALLY ACCURATE BATTLE SIMULATOR UPDATE CODE#
  2. #ANY TOTALLY ACCURATE BATTLE SIMULATOR UPDATE DOWNLOAD#

#ANY TOTALLY ACCURATE BATTLE SIMULATOR UPDATE CODE#

  • You can edit the source code of the generated hook with the "Edit Hook Source" button.
  • Simply enter any class (generic types not yet supported) and hook the methods you want from the menu.
  • The Hooks panel allows you to hook methods at the click of a button for debugging purposes.
  • See the "Help" dropdown in the C# console menu for more detailed information.
  • You can execute a script automatically on startup by naming it startup.cs and placing it in the UnityExplorer\Scripts\ folder (this folder will be created where you placed the DLL file).
  • The C# Console uses the to define temporary classes or run immediate REPL code.
  • Currently there are no other similar helpers yet, but I may add more at some point for Mesh, Sprite, Material, etc
  • For Texture2D objects, there is a View Texture button at the top of the inspector which lets you view it and save it as a PNG file.
  • Use the filters at the top to quickly find the members you are looking for.
  • Press the ▼ button to expand certain values such as strings, enums, lists, dictionaries, some structs, etc.
  • Automatic updating is not enabled by default, and you must press Apply for any changes you make to take effect.
  • The Reflection Inspectors (tab prefix and ) are used for everything else.
  • note: When inspecting a GameObject with a Canvas, the transform controls may be overridden by the RectTransform anchors.
  • Press the Escape key to cancel your edits. You can also do this to the GameObject path as a way to change the GameObject's parent.

    any totally accurate battle simulator update

  • You can edit any of the input fields in the inspector (excluding readonly fields) and press Enter to apply your changes.
  • The GameObject Inspector (tab prefix ) is used to inspect a GameObject, and to see and manipulate its Transform and Components.
  • The inspector is used to see detailed information on objects of any type and manipulate their values, as well as to inspect C# Classes with static reflection. This may cause unexpected behaviour in some IL2CPP games as we cannot distinguish between true properties and field-properties, so some property accessors will be invoked.
  • The singleton search will look for any classes with a typical "Instance" field, and check it for a current value.
  • Use the UnityObject search to look for any objects which derive from UnityEngine.Object, with optional filters.
  • Use the Object Search tab to search for Unity objects (including GameObjects, Components, etc), C# Singletons or Static Classes.
  • You can use the Scene Loader to easily load any of the scenes in the build (may not work for Unity 5.X games).
  • The "HideAndDontSave" scene contains objects with that flag, as well as Assets and Resources which are not in any scene but behave the same way.
  • Use the Scene Explorer tab to traverse the active scenes, as well as the DontDestroyOnLoad and HideAndDontSave objects.
  • The UniverseLib file can optionally be moved into the UserLibs folder.
  • Take the UnityExplorer.ML.dll file and the UniverseLib file and put them in the Mods\ folder created by MelonLoader.
  • #ANY TOTALLY ACCURATE BATTLE SIMULATOR UPDATE DOWNLOAD#

  • In IL2CPP, you will need to download the Unity libs for the game's Unity version, create a folder BepInEx\unity-libs\, then extract the Unity libs into this folder.
  • Take the file and the UniverseLib file and put them in BepInEx\plugins\.
  • ✔️ Supports most Unity versions from 5.2 to 2021+ (IL2CPP and Mono). 🔍 An in-game UI for exploring, debugging and modifying Unity games.








    Any totally accurate battle simulator update